stellaris focused arc emitter. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. stellaris focused arc emitter

 
 With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scalestellaris focused arc emitter  Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse

I've mainly played Stellaris while using auto-best for my ships. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. So that’s 2M damage per week. Go to Stellaris r/Stellaris • by Healthy-Drink3247. Make sure you have high accuracy; aux fire control helps for this. My current sit is: Year is 2373 #4 in VIctory rankings Fleet Power 4,056 Some offensive weapons I have: Focused Arc Emitter II, Ancient Saturator Arty Some Defensive: Durasteel Armor IV, Hyper Shields V My issue is I feel like I am throwing darts in the blind when I go to start building a fleet to get aggressive, For many years, I have gone to Ship. It's especially good if you're going to be using Focused Arc Emitter/Cloud Lightning Battleships, as they ignore shields (the normal weakness of energy-focus) and Cloud Lightning have good tracking (the normal weakness of artillery-focus). Arc Emitters are only good against the Contingency. Loadout is focused arc emitters + rest of the slots filled with whirlwind missiles + 1 hangar slot. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. I have Crystal Forge plate unlocked, as well as Dragonscale armor, as well as Focused Arc Emitter. The damage is a variable between 1 and 221, but getting a full 221 damage to both armor and shielding is big. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to 0 HP. 2 days faster than the Arc. I don't play multiplayer. Tier 1 armor and shields unless I'm rolling in alloys. Consider Focused Arc Emitters and Cloud Lightning. The question is, when do we reach equilibrium with fleets? Interestingly, this may be easier, considering the weapon of choice in post-lategame is the Focused Arc Emitter, since armour and shields grow, but Hull Points remain static, except on Defence Platforms. Stellaris. Secret Master Covert Mastermind. Arc Emitter + Strike Craft is surprisingly decent, by the way. Economics is everything in stellaris if you have more ships you win. Defenses ended up not really mattering, but it's as many psionic shields as possible + 3x shield capacitator. In a pinch the Null Void Beam can be. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Please note that I am rounding numbers, and ignoring carry over damage here. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. 47 votes, 30 comments. 14 daysI always use the focused arc emitters. - End-game start year 2275. I read somewhere that people were debating which one to get. Per page: 15 30 50. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. Armor:17, 789. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. PD destroyers with neutron launchers and pd lasers. Standard combo is giga cannon with neutron launchers. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. Stellaris Dev Diary #312 -. Focused arc emitter battleships with carrier core and missiles, basically just entirely ignores shields and shreds FE fleets, I haven't found I need all too much else but putting a carrier combat computer titan or battleship in fleet helps and you will want corvettes for some screening against enemy alpha strikes, with missiles being so deadly. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. Both are extremely powerful weapons. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. Starcomet. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. In singleplayer you can just mass these, the AI will never counter them. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. EDIT: It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian Point Defense are missing. Focused Arc Emitter and four T4+ L-slot penetrators take 31. Cloud Lightning is tenable in conjunction with Focused Arc Emitter, but it's not very good. Cloud Lightning is underrated in 1. rate of fire and damage for about 40 times that your battleships should just be completely naked and equipped with only Focused Arc Emitters in X slots. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. Destroyers: evasion with neutron launchers and point defense to go with the battleships. 394K subscribers in the Stellaris community. but I did try out a mixed fleet that included PD destroyers and carrier battleships w/focused arc emitter at about a 2:1 ratio, and a full battlship fleet of kinetic/laser/tachyon lance against similar fleets from the AI. Try for at least 2x their fleet power, more if you can afford it. This preys on the Contingency's weaknesses, letting your setup be the one countering theirs instead. Also because there is no hull repeatable so it has become an even bigger issue late game. When dealing with their roaming fleets, I started with a mixed fleet of artillery battleships, carrier battleships, and a mix of cruisers, destroyers and corvettes armed primarily with kinetics. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. • 5 yr. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. 3. I go Giga Cannon unless I have Cloud Lightning tech, in which case I go Arc. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. . If you can’t find any CL simply go with Kinetic Artillery. There's only one weapon against FE / AE ships that makes any significant difference: the Focused Arc Emitters. Those kinetics have anti-synergy with bypass weapons, and cloud lightning is still not a good weapon to use in the L slot, so you’re best off just not using L slots. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. The super meta battleship uses tach lances with kinetic artillery and plasma cannons, but I like to create a second design with focused arc emitters because of their 100% tracking. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. Hearts of Iron III: Tech Support. Since the Unbidden don't use any armor, they're one of the few situations where regular missiles are better than torpedoes. Mar 1, 2018. That combination eats them, especially if you add a spinal focused arc emitter to your battleships. 01 vs 12. Arc Emitter damage is very unreliable, their possible damage range is huge, from almost no damage to decent, you don't know what you are going to get per shot. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Pd corvettes with disruptors and pd lasers, and afterburners. In admiral 10x, and running fleets of disrupter destroyers, torpedo/missile cruisers and a few arc emitter carrier battleships, I was able to defeat unbidden doomstacks almost triple my own. For most of the crises in general what I. Line Computer (otherwise GL hitting anything with KA), w/e you want in Aux slots. A place to share content, ask questions and/or talk about the 4X grand strategy…I find it more efficient to mass battleships and titans that can alpha-strike enemy fleets even before they get into range. 6. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. In single player, I like going 100% spinal carrier: front is focused arc emitter, middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. Destroyers with KA + PD. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. 例如:“异种. In this video, I prove hands down that Focused Arc Emitters are beasts, and give some insights into battleship construction. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. Carriers will usually run Focused Arc Emitter + Carrier core. PD destroyers against missile empires). Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. Thread starter Jasons073; Start date May 27, 2022; Jump to latest Follow Reply. I can't really put my finger on why. 40 corvettes in one fleet is plenty. A place to share content, ask questions and/or talk about the 4X grand strategy…This is a searchable and complete list of Stellaris technologies and their IDs. For their X-Slot weapons, they use Focused Arc Emitters. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot of repeatables, Neutron. I can't really put my finger on why. Members Online. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). 0 unless otherwise noted. ago. Also, since they all have a cool down of approximately 8 ticks, average. Arc emitters and strike crafts will strike directly at the hull (they lack armor). Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. g. X slot should be Focused Arc Emitter since this ship would be ignoring shields as much as possible. And so far they dealt with corvette swarms of AI beautifully. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. 50% get to the shield. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. On its own it's an unremarkable weapon, mostly useful for its relatively high tracking for an L-slot weapon (its tracking is on par with most M-slot weapons). You either go with 4 Neutron Launchers or 4 Cloud Lightning. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. Reply. | 105 Range | 14. The weapons bugzap the swarms down to manageable levels, while the latent high durability of battleships offsets the high damage output of corvettes. Focused arc emitters seem to be the notable exception, because their damage is not nerfed like disruptors and they have massive range. It's not nearly as wasteful as it looks. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Design C: Arc Emitters and Cloud Lightning. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. In singleplayer you can just mass these, the AI will never counter them. Cruisers: carriers with neutron launchers in carrier mode . 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Was testing how strong naked battleships with FAEs were, my setup was literally just the Focused Arc Emitter in the X-slot, no other weapons, and then crystal plating for the hull. )Vs Unbidden it's all Giga Cannon and Kinetic Artillery. Just spam arty CL and DD armed with missiles and whirlwind missiles in a roughly 2:3 or 4:3 ratio, with maybe a few focused arc emitter BBs with carrier modules Effectively, the idea is that your ships kinda kite the unbidden ships and bypass the shields89 votes, 87 comments. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. The advantage of the Arc Emitter is a 10% higher base accuracy. Apr 27, 2012 610 564. Arc Emitters: tech_arc_emitter_1. This can further be increased with the focused arc emitter. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. As nonsensical as it would have seemed in 1. Focused Arc Emitters. And so far they dealt with corvette swarms of AI beautifully. XL mounts in general are not as good as 2 kinetic artilleries, if simply. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. Adding more repeatable techs will increase shield and armor without increasing hull, so as you progress deeper into the repeatables focused arc emitter does become more favorable. To build a one million strong fleet with Shielded Focused Arc Emitter Battleships you will need approximately 150k alloys. Put a fighter hangar and PD guns on 1/3. research_technology tech_arc_emitter_2. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. Mainly because the hull point is pathetic compare to the buffed armor and shield hp. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Focused Arc Emitters and Clould Lightning is best. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). . Two full 20+ battleship fleets with focused Arc Emitter + hangar section should be able deal with them. Stacking more shields over shield capacitor in accessory slot gives more shield value. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. You should use a ton of shields yourself though because most of their weaponry is weak to shields. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. (Your call on if you want a spinal or a third hangar on your carrier BBs. ) Last edited by Archmage MC; Aug 25, 2022 @ 6:15am #4 < > Showing 1-4 of 4 comments . Content is available under Attribution-ShareAlike 3. Against an enemy who fields both shields and armour though, as in the Contingency or an Awakened Empire, what you really wanna do is assembling a lot of battleships with Focused Arc Emitters. Torpvettes carry a Stormfire Autocannon as the secondary weapon, though a Phased Disruptor also works (especially if you're up against an awakened fallen empire or a crisis). #6. Each of the next sections, except for the few last ones, are an overview. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. However, they have…I personally have 3 variants, mega/giga cannon with kinetic battery/artillery, particle/tachyon lance with proton/neutron launchers, and arc/focused arc emitter with cloud lightning. • 15 days ago. If u have a null void beam (it will totally melt enemy shields) use that (you get it through a pop up scenario), focused arc emitter, neutron launcher those weapons are great. In the event they get close enough the disruptors would increase dps if the arc enitters and strike crafts haven't completed their jobs. That's about when Focused Arc Emitters start 1-shotting battleships. Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. Stellaris. Arc-Emitter battleships and lots of rail guns. This is the real reason behind the alpha strike, artillery battleship meta, as the ability to kill any opponent before they can shoot you trumps. I usually end up with 15-20 habitats and focusing on Research as much as possible, last time with the Cybrex I got to about 20k Research when the crisis spawned by. Adjust as needed; most common change is to chuck out the Titan if you fight a strong Crisis, or to go for Strike Craft when facing human opponents massing Torpedo Corvettes. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Jump to latest Follow Reply. In singleplayer you can just mass these, the AI will never counter them. Advice for Tackling Awakened Militant Isolationist FE. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. I prefer gigacannon to focused arc emitter since it's more reliable in terms of damage. research_technology tech_antimatter_power Amoeba Breeding. While the Tachyon Lance does have some nice damage. Carrier computer will ensure they do this at a safe distance so you minimise attrition (unbidden ships are slow). Cloud lightning is an L-size weapon with range 70 and average damage 11. The giga has 50% armor pen, and an extra 33% shield damage. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. 84 Avg. That leaves you with lances or arc emitters. 解锁:在鼠标浮层中查看. So what is the consensus on which is better or are they equal now in some ways? Since Emitters and disruptors ignore shields and armor, this can make them. Jul 9, 2001 37. However, once shields are down it's the weakest of the spinal mount weapons. for the first time ever i will not get the next DLC day one but will wait and see if the fixes come in first. g. The Arc emitter splits its damage up too much. The downside is that all these weapons tend to be low damage or have really random damage (1 to 1700 for the Focused Arc Emitter, do the RNG gods like you today). They are the undisputed champions. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. In most fights, Torpedoes will do great. The Contingency are balanced, just try to hit them with as much power as you can. but stellaris is first and foremost an rp game, do your low tec energy weapons game. You can always swap to Focused Arc Emitter if you're up against shield-heavy foes. just lost a battle that I honestly think I should have won enemy had 9 battleships, with focused arch emitter and 4 large plasma modules I had 150 corvettes with full disruptors, 2 shield modules and 1 armor module I lost, but not only did I lose I didnt manage to destroy a single battleship. Fleets made up primarily of battleships equipped with focused arc emitter and cloud lightning and a few "aircraft carrier" battleships with flak artillery and level 3 strike craft seems to be doing well for me so far. . after the Arc Emitter/ Focused Arc Emitter not having been available for research to players on. Example: I clear the Enigmatic Fortress chain and unlock the research. I do have gigacannons, kinetic artillery, and neutron launchers available and present on my BS, I can probably reshape all my fleets to only. Is it the Focused Arc Emitter o. Armor is 68% with 1260 shield points and 2 capacitors. 5K views 1 month ago Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. Personally late game I just use Battleships with a Focused Arc Emitter, 2 Phase Disruptors, and 2 Plasma Cannons. I think the meta is Giga Cannon with neutrons. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. There's even an argument for picking the lowest tier engines to save on alloys. I generally use artillery Titans with the nanobot cloud aura. It shoots a 30° electric arc spreading through nearby walls and between enemies. 0. 91 Badges. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Their defenses will break eventually. I’ve had trouble in the past with their arc emitters and need a counter. Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields. An normal cloud lightning does between 136-1 damage. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. These weapons bypass shields and armor and strike hull directly. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Try to grab any admurals w. Currently, the meta for taking on a FE consists basically in inflicting shield damage (kinetic weapons) and using Arc Emitters (this is particularly OP). And 5x T5 large shields and 1 T5 armor. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. ; About Stellaris Wiki; Mobile viewArc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. Arc Emitters: 1-195 Base dmg | 6. 聚能电弧发射器 Focused Arc Emitter. A small amount of Point Defense defends against Torpedoes and. Also see the issue of ship. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 40 corvettes in one fleet is plenty. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot. 相关页面: 舰船组件. Tachyons are good overall, especially against armour. - Fanatic Materialist / Authoritarian with Technocracy and Slaver Guilds. As much as one of the devs was talking about changing weapon scaling so naked corvettes wouldn't be a thing, they failed, naked ships are still the way to go. r/Stellaris. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. 1 Shield booster, 1 Afterburner. ; About Stellaris Wiki; Mobile view Arc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Always use Auxiliary Fire Control. On paper Cloud Lightning looks good, but its damage output is pathetically low. In singleplayer you can just mass these, the AI will never counter them. A In singleplayer you can just mass these, the AI will never counter them. Vs Prethoryn I'm not super sure, but I think with enough fighters you can stave off most of the carnage to the point where the above still works ok (but using Tacyons ofc instead of Giga Cannons)Focused Arc Emitter, 2x Neutron Launcher, 2x Kinetic Artillery. Plus given XL weapons have incredible range and that shields are the first layer of defense, using Giga cannons means you can get their shields down quicker so that by the time you've got. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. 11 Darvin3 • 2 mo. There are four tiers of consecration and the best tier (Holy World) is guaranteed for Gaia worlds otherwise you only have a 10% chance of getting that with any common habitable world (if you wanted a better result you would have to "reroll" the consecration). Shields and Armor keep growing late game, due to repeatable technologies, while the hull repeatable technology was removed so hull remains static all game. Contents. crisis from galactic community, which I don't know if is multiplicative or additive, expecting about 1. The versions with disruptors and focused arc emitter. Matter Disintegrator - A new approach. Carrier battleships can counter most anything. One mechanic in favor of bypass weapons is that ships lose 1% fire rate for every 2% hull lost, thus an alpha strike from Arc Emitters can reduce sustained damage from enemy fleets. Lastly, we have the Focused Arc Emitter which is weird. Copy Copy tech_antimatter_power. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Its biggest advantage is the high tracking value of Cloud Lightning, which gives it a more favorable matchup against Corvettes. This mod also adds two new. Xenophobes use a Supremacy class, 3500 hull with gigacannon, 2 kinetic artillery, 4 flak artillery, 2 hangars, 77 armor and 840 shields. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields. #12 < > Showing 1-12 of 12 comments . 12000. 2. But Cloud Lightning is terrible for an endgame weapon. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. I feel that they are insignificant to the equation. I can't really put my finger on why. XL Focused Arc Emitter + 4 M Disruptors + H (t3 strike craft) + Cloud Lightning is a solid generalist which can handle end-game threats If you don't have XL weapons yet, then the generalist would be 2 L + H/4M + 1 more L -- not a bad mix, especially if you can do 3 Neutron Launcher (L) + 4 Null Void Beam (M) or something. 60sec cooldown | 100% Acc. This was an assault on a x25. Corvettes equipped with Torpedoes also do well against them. Here are the main settings of the game : - Void-Dweller. Edit: Quick Thought on the. Add Titans to taste set up basically the same as Battleships, No Retreat policy for War Doctrine & Galactic Contender Ascension Perk if you're needing an extra edge. When you make a Focused Arc Emitter/Cloud Lightning Battleship, somewhere between 70-90% of your DPS is going to be coming from just the Focused Arc Emitter. ArcticISAF Feb 27, 2018 @ 10:18pm. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. ago They have different pros and cons. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. Arc emitter BS did lose to 200 torpvettes and 200 autocannon/plasma corvettes. And trust me, tachyon lance is great, but having focused arc emitter on one third of your battleships makes your fleet even better. Just the same options again and again. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). . While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. 398K subscribers in the Stellaris community. It shoots a 30° electric arc spreading through nearby walls and between enemies. The have two fleets, one with 94K and the other with 96K. | 105 Range | 14. In both cases I won handily, but in the first instance. Arc emitters + Cloud Lighting battleship (if you're lucky to catch void cloud). arc emitter fires once in 8. In singleplayer you can just mass these, the AI will never counter them. In singleplayer you can just mass these, the AI will never counter them. Focused Arc Emitter on the spinal mount, Carrier core with Marauder Missiles and Point Defense, and Whirlwinds on the Broadside stern. Dont remember how the cruisers fair against the crisis but the battleships do well. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one kinetic), in order to shoot down the corvettes and missiles. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. Cloud Lightning; Giga Cannon vs Kinetic Artillery). 15. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. | 105. Arc Emitters have 3 strengths: Perfect (100%) accuracy. Stellaris Real-time strategy Strategy video game Gaming comments. Use only battleships and titans (don't even bother with smaller ships). Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. I'd like some advice on a fleet build to counter the FE's. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. Is that better than the Focused Arc Emitter and Cloud Lightning setup? <. This is the next step after the Focused Arc Emitter but instead of using crystals it uses Zro and it's a T7 weapon. Stellaris. This is a powerful combination of long-ranged weapons that synergize and give strong performance against any kind of enemy fleet composition. Focused Arc Emitters. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Focused arc emitters, cloud lighting and strike craft are your friends against Contigency it will require some sacrifice, but dont let it fool you with his over the top fleet power 2 Reactions:Go to Stellaris r/Stellaris. Reply. Additionally, as there is no scaling way to increase hull points, late game meta falls squarely on the Focused Arc Emitter in ludicrous quantities, as any player who has fought a 25x crisis can attest. 花费:2293. Go to Stellaris r/Stellaris. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. I toss in a supporting Titan to damage sponge with its fleet hull regen aura once I get those, though Titans do significantly slow down the fleet sublight speed. Implementation could be a few different ways:There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. It also gives you a reason to build a science nexus when Focused Arc Emitters still takes 61 months and Improved Battleship Hulls takes 64 months after you have 3 tech worlds and 5 tech habitats. My biggest problem is that stellaris has a problem with RNG regarding crisis (I know a bit of topic, but I have to get my anger out). I used battleships with focused arc emitter on spinal mount and cloud lightning on all large slots. Report. 135. Using arc emitters and crystal platings, I'm able to build battleships for 400 or 450 alloys and costing much smaller upkeep, than it would be using pure kinetic weapons. Usually you'll get better results. Aside from that you want some destroyers/corvettes as fodder and longer range on your emitters. 64 dpd Means a combined damage output of 150. I have. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. So four of them are about 32% more alpha damage than the FAE. Early game a lot of weaponsJuggernaut: I would suggest Focused Arc Emitter in the Spinal Mount slot, but so long as you're using this in conjunction with your Artillery Battleship the Tachyon Lance is fine. adapt your fleet to your opponents (e. In that regard the arc emitter not only damages but also debuffs any survivors of the salvo meaning less incoming damage. You can also try with Neutron. I only really field the third variant of the enemy ships have low hull, otherwise I run a mix of the first two skewed towards whatever defense is weekestGo to Stellaris r/Stellaris.